Thứ Hai, 16 tháng 5, 2016

Bloody Rage 2 game

Bloody Rage 2 is fast and furious to finish and you have a huge choice of characters to get you style. You can play 16 different characters in 8 stages of different backgrounds. You can customize your character from head to toe (hands, feet, head, body hands and feet). Bloody Rage 2 is that you can even draw your character! It's you against your opponent and be the first to knock out the other opponent, wins. You can see your health bar (yours and your opponents) at the top of the game screen. When your health bar runs out - game over! OK, ready to participate? Bring on the pain! Do some damage!



Bloody Rage 2 is a 3D fighting game where your super stylish win by knocking out your opponent, using methods different deadly attacks and a vast range of custom characters. Full simulation games on the move has some super smooth action and some seriously great fight! Two players can also play. You can quickly and crooked if you want to win. It requires sharp response time and thorough mastery of how to perform the epic combat moves. Once you get the hang of them, you'll be glad you started playing and will never be able to stop! This is a three-way battle action right! Enjoy!



Thứ Sáu, 13 tháng 5, 2016

God of War game

God of War, after seven long days, King Leonidas and 300 Spartans finally he fell to King Xerxes and his Persian army of a quarter of a million soldiers. Upon seeing the brutality of King Xerxes and the bravery of King Leonidas, Zeus (the king of the gods) sent Apollo to revive King Leonidas make him into a "God of War". Now, King Leonidas was back home, to take revenge on the Persians unfortunately. Remember; No Retreat, No Surrender - That's the way of the Spartan!



God of War to survive in this epic (violent) this battle, you have lightning fast on their feet and fencing skills crazy with leadership as a God and destroy such a Barbarian! This game will take you to the extremes of ability to fight hand-to-hand-combat your own! Good luck Brave King - God of War!




God of War is an action game with fast-paced spear, dagger and sword fighting for youth and adult, inspired by the 2007 film classic American action fantasy (300) and game battle of Thermopylae in 480 history of BC. You play the role of King Leonidas powerful people of Sparta (a prominent city-states of ancient Greece), returned to his hometown to defend against aggression and defeat the huge Persian army, once and for all!

Thứ Sáu, 29 tháng 4, 2016

Chaos Faction 1

Chaos Faction 1 is an action game very attractive to attract more players today, Chaos Faction 1 beat-em-up nicely for today's children for all ages, youth and adult, Chaos Faction 1 is where you manipulate the lightning fast jump, attack, fight (rock & punch) and indispensable superior shooting skills to defeat her a series of character invincible. Chaos Faction 1 has a large range of characters with different forms of fighting, arenas, weapons and power ups enormous! This is a version of the legendary Chaos Faction game - can be one of the shootings and the fastest and addicting or compete with weapons games on the internet today! Are you ready for some explosive action mind-boggling.




Get started right now, with your mission and defeat your opponents face (s) - any way you can! Here, you have all different types of weapons and 18 different characters to choose from - so you have no excuse for failure! This latest version boasts a number of great new features, including an enhanced level editor, offline more, better hand-to-hand combat and a new deathmatch mode - plunger game . Like the original, there are three game modes to choose from :. Campaign Mode (where you need to fight your way through the arena and then facing up to a boss at the end of each level If you kill him - you can unlock new weapons, levels, and characters), Deathmatch Mode (where you can create your own rules, install and play with your friends) and Survival Mode (where you play alone, trying to beat as many enemies as you can and then submit your score on the global scoreboard).



Thứ Năm, 14 tháng 4, 2016

Call of Duty is Healthy, And We Can Prove It!


Video games can be a very healthy mode of escapism. They can help us get through the tough patches in life by allowing us to express ourselves and remind us of the sovereignty we hold both over life and in-game.

Escapism has many similar but fundamentally varied definitions depending on the field of study. In Literature, for example, escapism is simply finding distraction from daily life. However, since I am discussing escapism in detail, I would like to use a more complicated definition. In psychology, escapism is ignoring the emotional upset caused by stress or the triggers of that stress. Some psychologists claim that suicide attempts, eating disorders, and drug abuse are escapes from such emotional upset. Escapism then evolves from escaping emotional upset to escaping one's self. People escape into addictions, like drugs or alcohol, so that they don't have to focus on themselves, or their problems, anymore. Inside these escapes, people can focus instead on accomplishing goals (like quests, or scoring points) and care less about reality and its currently unsolvable problems.

However, unhealthy escapism is when the method of escaping the self causes self-harm. In the case of gaming, this is the point where a video game becomes so important to a person's life that they neglect basic necessities, like food. The person will often only eat in order to keep playing. Social life also suffers, becoming restricted to gaming entirely, with no outside contact. Game addiction may not require going into rehab and have quite the physical consequences of drug addiction, but it is no less serious. Living inside a game instead of living your life should be temporary, no matter how agonizing reality is. There are others ways to fight misery, and being consumed by a video game for the rest of your life is not the answer, no matter how understandable it may be.

Games must be taken in balance, just like any addictive activity. In healthy doses, they can provide a distraction, and sometimes the motivation to face the problems in life. Games do this by providing the player the means to express themselves in ways that might be harmful in reality, and control in when and how to accomplish goals. What I mean by the player expressing themselves in-game, is, for example, the cathartic killing one can accomplish in games like Call of Duty or even Assassin's Creed. I can tell you from personal experience that after a long day of angry customers, there is nothing better than sinking my blade into a Templar's gut or sniping zombies in Bioshock.




This kind of expression doesn't have to be violent either, which leads to the next point; games provide the player with control over accomplishing goals. In game, you can complete whatever quests you like, however you like it. You can be nice or nasty, and it doesn't matter who you are in reality. If you're in a transitional period in life, it can be wonderfully liberating to finally collect enough souls to level up, or defeat that Capra Demon.

Games can be addicting in a bad way, yes, but they can also be an extremely healthy part of life for the reasons stated above. They can help us express what we normally cannot express, remind us that life's problems are not unlike quests, and that we are just as capable of accomplishing them. Video games can be a very healthy mode of escapism.



Chủ Nhật, 10 tháng 4, 2016

Most gratuitous superheroine costumes


Respecting comics as legit literature is a relatively new thing, and it's been a battle made especially difficult by the distractions caused by ladies in skin-tight costumes, designed specifically to titillate. Absurd outfits have often overshadowed some pretty great stories being told between comics' illustrated pages, but it's hard to blame publishers for using the tools at their disposal to appeal to their most profitable audience. Still, there are certain superheroine costumes that undeniably go over the top, so here are a few ladies who would have just as many powers even if they covered up a bit.


Power Girl
DC Comics' superheroine is probably the most notable example of a costume that seems unnecessarily revealing, with a huge panel cut out right in the ol' decolletage region, exactly where most male heroes wear their icons of power. DC tried to explain away the gaping costume hole by saying that the outfit is intentionally designed to distract male villains, but Power Girl already has all of the powers of Supergirl, so "distraction" seems like overkill. DC's recent New 52 redesign covers her up a bit more, but also managed to ruin the DC Universe, so no ground really gained there.


Phantom Lady
Gratuitous costumes aren't really just a modern issue, since they date back all the way to the 1940s, with the introduction of Phantom Lady, who uses the power of "black light" to make herself invisible. Phantom Lady is a pretty solid expression of '40s pin-up art, which is revealing without being exposing. Her design is undoubtedly part of a cultural movement that includes great artists like Vargas, but her publishers also attracted the attention of Fredric Wertham, an anti-comics crusader who cited Phantom Lady specifically as dangerous to the soft and squishy minds of children because of her weird, handkerchief-like costume.



White Rabbit
Despite DC Comics making inconsistent efforts at making comics slightly less ridiculous, they also regularly make some pretty unfortunate missteps. One of those stumbles is White Rabbit, who isn't even important enough to have her own Wikipedia page, and who is not to be confused with Marvel Comics' character of the same name. White Rabbit appears out of nowhere to antagonize Batman, can somehow split into two people at once, and looks like she's working at a strip club. There's no reason for any of it, and even Batman doesn't seem all that interested in seeing how it plays out.




Remembering Green Lantern: The death of a franchise


It's no secret that the track record for comic book movie adaptations, like a losing game of Battleship, features more misses than hits. Exhibit A—or, more appropriately, G—is the 2011 flop, The Green Lantern. Audiences loved Deadpool, but five years earlier, Ryan Reynolds' future as an A-list actor looked grim (as opposed to his promising future with costar Blake Lively). The Green Lantern cost $200 million, but only made half of that back domestically. Ouch. So why wallow in this cinematic tragedy? For educational purposes, of course! As the old adage goes, you should learn from your mistakes. Filmmakers must recognize and thereby avoid the missteps that smothered The Green Lantern franchise in its crib so they can avoid similar blunders with new superhero films. Looking at you, Zack Snyder. Then again, it may already be too late…


Second rate character
Let's be real: the Green Lantern is a bland character. He doesn't hold the ubiquity of Superman, the complexity of Batman, or the quirky, B-movie charm of Iron Man or Ant Man. He's just an average Joe who got cosmic powers. Didn't we see that last weekend in that SyFy

Channel original movie? Lesson: not every comic book property is a wise choice for a film adaptation.

Poor characterization
Ryan Reynolds' characterization of Hal Jordan is all over the map. The movie, like Batman Begins, stresses the danger of fear. Ostensibly, Hal Jordan's arc chronicles his evolution from a cocky, selfish, coward to an intrepid hero. Yet, the movie shows us that he's a skilled fighter pilot who isn't afraid to risk himself to win a battle. So where is the character growth? His cowardice doesn't ring true, no matter how many times the other characters remark on it. Plus, Ryan Reynolds doesn't exactly personify wimpiness. The movie would be more effective as a redemption story. Maybe Hal Jordan was a former pilot who turned in his wings because of a tragedy, but then is forced to confront his demons after receiving the ring.

Believe it or not, the comic books actually tackle this kind of arc, back in 1989's Emerald Dawn, where Jordan learns to take responsibility after he injures himself and a friend in a drunk driving accident. He has flaws, and he learns to overcome them. Why didn't that make translate to the movie? Lesson: make your main character consistent or you'll alienate your audience.


No restraint
Instead of taking one storyline from the comic book and running with it (like, say, the aforementioned Emerald Dawn origin story), the filmmakers took the "everything but the kitchen sink" approach to the movie's content. The Green Lantern contains the following: Hal Jordan's origin story, the Green Lantern Corps, Jordan's father issues, a love story, and the villains' origins, subplots, and Hector Hammond's father issues of his own. It's a mess. This is unfortunately a common problem with superhero films. The Daredevil movie from 2003 is another egregious offender (e.g., origin story, Elektra, Bullseye, etc.). Lesson: choose one main story and a few subplots, not all of them. Leave the rest for a sequel. If you even make it that far.


Too many villains
Another common problem with many superhero movies is that they feature too many villains. With The Green Lantern, there are two antagonists: Parallax (voiced by Clancy Brown) and Dr. Hector Hammond (Peter Saarsgard). Including two baddies means that both of their subplots get short shrift. Dr. Hammond's daddy issues felt clichéd and simplistic. The friendship between Jordan and him is underdeveloped, undermining any drama that the audience can glean from their conflict. Parallax is simply a mindless killing machine that illogically decides to destroy Earth instead of the more obvious threat, the Green Lantern Corps. Lesson: you mitigate the menace of a villain if you don't develop the character—and you do so twice as quickly with two villains.

Ineffective structure
The movie's story structure simultaneously robs it of intrigue and confuses the audience. As The Green Lantern begins, it immediately inundates the audience with information about Green Lantern Corps, Parallax, Abin Sur, the solar system, etc. This just confuses the audience before Hal Jordan's story even starts. The film's plot would be more effective—and Hal Jordan a more empathetic character—if the both he and the audience were in the dark about the ring until he found it. This way, we are going on a journey of discovery with him and can get the information spoon fed to us in easily digestible portions. Lesson: don't throw too much at the audience in the first (or, in this case, only) movie.


Creepiest, weirdest stuff you'll find in Fallout


The wastes of the modern Fallout games are rife with adventure, intrigue around every corner, and plenty of interesting people to befriend. Or shoot. It's easy to get swept up in the desolation of Fallout 3, the whimsical immersion in Fallout: New Vegas, and the sense of discovery in Fallout 4, but it's even easier to overlook the fact that the wastes are home to many stories, and not all of those stories are particularly savory. Here are some of the strangest, creepiest, most unnerving stories that the wastes have to tell. Steel yourself and pray that your Power Armor has a biological waste disposal system, because things are about to get weird.




The Dunwich Building
If you've played Fallout 3, chances are that you've explored the heck out of that map. If so, then you might have run across a location called the Dunwich Building. Fans of H.P. Lovecraft might notice the reference to The Dunwich Horror, which is part of the Cthulhu mythos, so one might already expect to find some otherworldly, maddening shenanigans. Upon entering, you're greeted by corpses and a surprising number of ghouls running amok, with the occasional Glowing One threatening to relegate you to the past tense. Deep in the building is an entrance to an older part of the ruins where players can experience supernatural phenomena like flashbacks, doors that open by themselves, and disappearing objects. Also, there's an obelisk being worshipped by ghouls with a woman climbing out of it. So yeah, have fun with that noise.




The McClellan family townhome
The McClellan Family Townhome seems to be a reference to a Ray Bradbury short story called "There Will Come Soft Rains", which, funnily enough, has to do with a robotic house that still tries to perform its duties, not realizing that its family has died because of nuclear war.Only three of the McClellans are accounted for, which are the boy, Muffy the dog, and a Mister Handy. You can have the Mister Handy unit perform its duties, such as walk Muffy, pick up groceries, read a bedtime poem, and patrol the grounds. If you choose to have it walk Muffy, it will hover over to the corpse of the dog outside and try to get it to stand instead. Eesh. If you have it read to the kids, it will recite the poem to the dead child, seemingly unaware that the baby's missing as well. Yikes on bikes, guys.



Vault 22
When wandering through the deserts of the Mojave Wasteland, you wouldn't really expect to find an overabundance of greenery. But after finding and entering Vault 22, you might change your opinion. Inside the vault are weeds, vines, and other examples of flora. Some of these plants are carnivorous, and will actually try to kill the player. Yep, Vault-Tec was trying to experiment with plants and accidentally created a fungus that was toxic to humans, with spores that mutated them into monsters. An oasis in the Mojave Wastelend, this is not.




Sierra Madre (Dead Money DLC)
In what is probably one of the best pieces of DLC that any Fallout game has to offer, Dead Money offers players a vacation in Sierra Madre, a glittering jewel in the desert and the creepiest casino you'll ever witness. You wake up in this city of death with a bomb collar around your neck. Sounds fun already, right? This means that someone is holding you tight with a very short leash, and that someone happens to be Father Elijah, a shadowy man who tasks you with gathering a crew in order to pull off a heist, deep within the bowels of the Sierra Madre.

What makes this part of the game so creepy and disturbing is the overall atmosphere, which gives you the feeling of being stuck in a city of death. It also happens to be full of deadly gas clouds and is inhabited by nearly invincible ghosts. With the constant threat of death literally looming around every corner and traps everywhere, Dead Money makes for a very intense gaming experience.


10 Things That Still Bother Me About Pokemon Red/Blue

I love Pokemon.  It's great, all the games, Gen 1 through today.  No one's disputing that.  But as much as I loved the Gen 1 games, there's a lot of questions that logically just don't make sense.

1. The Town Drunk
He hasn't had his "coffee".  Sure.  I lay down in the middle of the road when I don't have my coffee too.  This guy is clearly either hungover or still drunk and is just lying in the road blocking anyone from leaving.  The bigger question is, why aren't any of the other townspeople helping him?
2. Giovanni Takes A Lot Of "Vacations"


As we all now know, Giovanni was the head of Team Rocket.  He was also the Gym Leader in Viridian as a cover.  Before he was unmasked as the head of Rocket though, whenever you would go to the Viridian Gym guard, the guard would tell you that the gym leader is out of town.  Didn't anyone put two and two together that Giovanni was leaving town the same days that Team Rocket would strike?  No one at the gym ever asked him, "Boss, you leave a lot and when you do...you're not...you know...in Team Rocket or anything, right?"
3. Snorlax


There are 2 Snorlax in the game--probably to give the idiot who forgot to save and accidentally killed one a second chance. They're both asleep in the cross of two major paths forcing you around the long way from city to city.  But the Snorlax gets woken up when you play it the pokeflute, which begs the question: WHY DOESN'T ANYONE ELSE JUST PLAY IT THE POKEFLUTE?  I mean, this has to be inconveniencing people other than freeloading pokemon trainers. There aren't THAT many roads in pokemon to begin with, so you have to imagine most of the shipping traffic has been stalled by this enormous sleeping cat that no one seems to know how to move..  Get him out of there and have him sleep in a big field somewhere.

4. Bill

What the hell kind of experiments is Bill performing where he's trying to turn himself into a pokemon and you need to turn him back?  That seems like the kind of thing a new generation of the game would make the major conflict.  Bill turns on humanity and uses his machine to turn all the world into pokemon.  Did I just out Nintendo's big secret for their next release?

5. Masterballs

The ball that can capture any pokemon.  Without work.  Without having to endanger your pokemon in battle, potentially hurting them.  I get it that the prototype needs to be entrusted to one sound minded individual.  But after it was proven to work, wouldn't they mass-produce the hell out of that?  Corporate greed would just take over!  How has that not happened yet?
Could it be that by keeping the product limited to only one it will drive up hype and the need for Masterballs in the future?  Is the Silph Company manipulating the pokemon industry with it's most powerful and useful product?  Is the Masterball the pokemon universe's equivalent of the IPhone 6?

These are the questions that the Silph Company doesn't want answered.


Old Gullet Sinkhole

While it might sound like a mean-spirited nickname you might use for a terrible ex, the Old Gullet Sinkhole is actually a deep chasm full of garbage, is cloaked in darkness, is home to a monster, and is very much a place where most things go to die. Once again, this is a location in Fallout 4. Not your ex. The Sinkhole is also where you can complete the quest Fallen Hero and retrieve Joe Savoldi's grandpa's old hat. You simply jump down into the crater and follow the rushing water until you can see the entrance to Old Gullet Sinkhole highlighted by your cursor and then slide on into the cave. Of course, you'll have to defeat a host of ghouls, a Deathclaw, and other pests first, but that's no big deal since there's also a bunch of loot around. Once you're in the sinkhole, you'll find a magazine, Savoldi's grandpa's corpse, and old gramps' hat. Take that sucker back to Joe at Bunker Hill and you'll get to keep it. Not that great of an award, but at least you get to explore a cool locale.




Prost
Everyone inside might not know your name (mainly because you're a stranger and they're all corpses), but entering the unmarked location of the bar Prost will give you waves of nostalgia if you've ever been a fan of the show Cheers. This Easter egg is only fitting since the setting of Fallout 4 is post-apocalyptic Boston, home of the famous TV bar. To find the dried up watering hole, simply head southwest of the Massachusetts State House. If you need more markers, try heading west of the gazebo at Swan's Pond. Inside Prost, which is German for "cheers," you”ll find a mailman and another patron at the far end of the bar, nods to Cliff and Norm. There are also baseball posters plastered on the walls, which is probably a reference to Sam Malone. Sadly, the jukebox in the bar doesn't play the theme song by Gary Portnoy.





The Yangtze
Getting to the Yangtze, a Chinese submarine in the middle of the ocean, is actually part of a side quest, but it might be easy to miss if you're not the exploring type. In order to get access to the submarine and continue a questline involving an awesome character named Captain Zao, you have to grab the quest "Here There Be Monsters" by speaking to a young boy named Donny Kowalski. This little dude is located behind the Shamrock Taphouse, standing on the docks and looking out to sea. He says that there's a monster's eye that is visible in the horizon. After getting the quest from him, the map marker for the Yangtze will become available and you can swim out to it to pick up the questline, which ends in you getting a shiny gift in the form of homing beacons that mark tactical nuclear strikes. Have fun with that one.




Back Alley Bowling
There's no better way to unwind from a long day of killing and looting like knocking down some pins at the local bowling alley. In Fallout 4, you can head to the General Atomics Galleria to check out Back Alley Bowling, where you'll find 39 bowling balls, 37 bowling pins, and some bots named Tenpin, Split, Strike, and Kingpin. Just be warned that going past the counters will make the bots hostile, but you were probably going to kill them anyway. You can try to knock down the pins the old-fashioned way and lob bowling balls at them, or you could do it the fun way and load the balls into a Junk Jet for some added power. There's also a sly nod to the character Roy Munson from the film Kingpin located in the left side ball return chute, in the form of hand bones.


Someone spent days mapping Fallout 4's ocean floor - here's what they found

Places you didn't know you could explore in Fallout 4


The Commonwealth in Fallout 4 is a sprawling wasteland, full of fascinating places to explore and interesting people to meet and possibly kill, depending on how much you like what they're wearing. Because it's a huge game, players could take months to fully explore every nook and cranny that it has to offer. While the main quests take you through a lot of the bigger settlements and points of interest in Fallout 4, we're willing to bet that there are more than a few radioactive stones that you've left unturned. With that in mind, here are a few choice locations off the beaten (and bombed) path in order to provide you with some fun distractions. Just pray that no Deathclaws wander into these areas.


The parking garage dungeon


The parking garage dungeon/maze is located next to Milton General Hospital. Should you choose to venture into this labyrinthine structure, be warned that it's a pretty long maze full of puzzles, so you should definitely save your game before heading into the building. But for those of you with enough gumption (and what we assume is a large supply of Stimpaks and ammo), there are locked-door puzzles, creepy mannequins, and traps aplenty waiting for you inside. The general vibe in the garage is like that of the Dunwich Building in Fallout 3. If that name rings a bell to you, then you've known horror.





The rocket shed
Killing Deathclaws and fending off raiders is hard work, so we figure you could use a little something to help you unwind. What better way to let off some steam than by sending a bunch of propane tanks screaming into the horizon before exploding? Located northeast of Relay Tower 0BB-915, the rocket shed is a dinky little shack built on a cliff. No one knows who built the damn thing, but it's safe to say that they were really into seeing stuff blow up. There are mini ramps facing out towards the wasteland on which you can prop the many tanks in the shed, so all you have to do is set them, shoot them, and then watch them go rocketing off in the distance, hopefully taking out a few Super Mutants when they go boom.




The Orca wreckage


One of the best things about huge games like Fallout 4 is discovering all of the neat Easter eggs strewn about. They're usually pretty recognizable because a good amount of them are pop culture references, involving movies, memes, and other artifacts from our cultural history. The wreckage of the Orca is one of these references, clearly a nod to the classic film, Jaws. Head to the bay north of the Salem Museum of Witchcraft to spot a half-sunken ship. When you climb on the deck, you'll see a monstrous porpoise of some sort and the corpse of what can only be assumed was the Quint of this ship. Dive into the water and you'll see a diver's cage, just like the one Hooper uses in the movie. They probably would've put some of the tanks from the rocket shed to good use.







Fallout 4 Player Gets Hit By Real-Life Car Mid-Game

A man playing Fallout 4 from the comfort of his apartment has been seriously injured after a car hit his home and crashed through its wall, into his living room.
Since Fallout 4 released last month, countless players have found themselves glued to their screens, scouring the wasteland for bobbleheads and bottlecaps. It can take something big to separate a seasoned Vault Dweller from the game when fully engrossed — and that’s exactly what happened to Ben Rose of Irving, Texas.

Last Sunday, Rose was sat exploring post-apocalyptic Boston from the comfort of his living room, only to be rudely interrupted by an unexpected guest. A Hyundai Sonata plowed through his wall, causing significant damage to his home and serious injuries to his person.

Rose has been left with a sliced Achilles tendon and a fractured vertebra, not to mention the structural damage done to his apartment. The victim made the following comments in an interview with his local CBS affiliate:

“Cars versus people don’t really end up well. So I really thought it was over. Everybody asks were you walking in your parking lot? Or were you in your car? What do you mean she drove through your apartment?”



Things could have been much worse for Rose — and he actually credits the gaming chair he was sat in for saving his life. Apparently, it took some of the impact and helped his move out of the path of the car, rather than getting trapped under its wheels and run over.

Rose is now overencumbered with medical bills, the cost of repairs and the fee for a replacement chair. To make matters worse, it seems that the driver of the car did not have insurance, but thankfully a GoFundMe campaign has had some success in gathering donations to help out with the costs. The campaign reached its goal of $10,000 within six days.

Fallout 4 can certainly deliver its share of tense moments, but few can live up to the sheer exhilaration of a car ploughing through the wall of your apartment. That sort of immersion is a difficult thing for even the most advanced virtual reality hardware to properly emulate.

Of course, dedicated players will be well aware of the game’s ‘Mysterious Stranger’ perk, wherein an unidentified assistant will help out during battles. Clearly, Rose made some sort of error with the Luck stat in his character build, as it’s very unusual for the Stranger to arrive in a car — not to mention in such an inconvenient manner.

Why Most People Will Never Become Great At a Video Game

Although multitasking is a great skill to have, it is often the aspect of a gamer’s personality that holds them back from reaching the top tier of competitive play.
The vast majority of gamers fall into the casual or hardcore classifications. These are people who love gaming, keep up with big releases, and generally know their way around a console or PC. There is another group of gamers, which we’ll call competitive, that takes gaming to another level and make it a career with ESPN appearances or at least an incredibly time consuming hobby and passion. Although that seems like something most gamers would want, there is a reason it’s the minority that go in that direction. Sacrifices must be made to reach a certain professional level of competition.

I’ve always been a competitive person when it comes to sports, academics, and everything else; so it’s no surprise that the competitive side of gaming appeals to me as well. I travel almost every weekend to play in competitive Magic: The Gathering tournaments and I spend my other free time trying to reach top rank in games like Hearthstone and Heroes of the Storm. Despite my love of competition and my dedication to each of these games, there’s one glaring fault that is holding me (and so many other gamers) back from reaching the top tier: Multitasking.

The best League of Legends, Counter-Strike, and DOTA2 players in the world may not exclusively play their one game of choice, but they definitely play it an exponential amount more than other games. While the rest of us are sinking dozens (if not hundreds) of hours into Fallout 4 and Star Wars Battlefront, the most competitive gamers in the world are sharpening their skills. I’ve always been aware that my competitive edge suffers from my jack of all trades nature, but it wasn’t until this fall that I started to realize just how quickly an edge can be lost.


Like most gamers, I rushed out to buy Batman: Arkham Knight on opening day (despite the launch problems) and spent hours driving around Gotham. Before the game’s launch I had been clocking at least two hours a night in Heroes of the Storm and after just a few days in Gotham I was shocked to find myself at a disadvantage when I returned to HotS to get a quick match in. My skills hadn’t really deteriorated, but I definitely hadn’t gotten any better (which the competition had). It’s healthy to take a break and give your mental muscles a chance to relax often, but it’s also very easy to lose your edge after even a brief hiatus.
Some gamers, including myself, may forever be stuck in that realm between casual and competitive. We have the drive to get better and want to master a game, but also can’t fight our curiosity and love of new things enough to say no to the rush of new games every fall. Although it would obviously be fantastic to reach the top of the leaderboards in LoL or win a Magic pro tour, variety is a spice of life and some of us are always going to prefer to sink a month into the latest Fallout or Halo, rather than stay at the top of our competitive game.

Do you have a game that you dedicate hours every week to? Do you feel like you lose your edge when you take a break to play a new game? Let us know in the comments.

The Saddest Fallout 4 Stories


Bethesda is well known for creating quality short stories in their games, and we’ve compiled 6 of what we believe are the saddest stories hidden around the commonwealth in Fallout 4.
Bethesda is a company with many years of great storytelling experience, and the company has become quite adept at crafting many touching short stories that populate both the Elder Scrolls and the Fallout series. Whether it’s a tragic family story at a lighthouse or even a tree-based moral dilemma, the company is certainly capable of scripting some touching stories and putting them in unexpected places, and such is certainly the case in Fallout 4.

We’ve compiled six of what we believe are the saddest stories in Fallout 4, and are absolutely worth exploring the Commonwealth to experience. We’ve helped you find things like power armor and even hairstyles, but now it’s time to turn on the sappy music and listen to the sadder side of the wasteland:
The Norwegian Shipmates

South of the Castle lies the Wreck of the FMS Northern Star, which hosts a crew different from any other characters in Fallout 4. If the player boards the ship, a group of ghouls will begin to defend it – but they’ll be shouting Norwegian phrases at the player, unlike the rest of the game’s english-based characters. Translating their shouts actually reveals they’re saying things like “You shouldn’t be here!”, “Go away from our ship!”, and “Leave us alone!”. Though the game calls them raiders, it’s clear this isn’t the case.

As it turns out, the Norwegian crew look to have been trapped in the Boston port when the bombs fell. Unable to communicate with any of the english-speaking survivors, they have defended their ship from raiders and mirelurks for the last 200 years, which explains why they would open fire when the player jumps aboard. When any of the crew die, they say “Jeg kommer hjem”, which translate into “I’m coming home”. After 200 years, the poor crew were unable to see the ports of Norway or find out what happened to their families, and are destined to either stay on the ship forever, or be killed by The Wanderer.

The tip of the ship plays host to the Agility Bobblehead, so it’s likely most players will slaughter the luckless crew to get that sweet, sweet, stat boost.

The Yangtze Chinese Submarine

Off the coast near southeast of the Shamrock Taphouse, a beached Chinese nuclear submarine called the Yangtze has spent the last 200 years sealed from the outside world. As it turns out, the Yangtze dispatched a nuclear payload at the start of the Great War, and is the entire reason behind the existence of The Glowing Sea. The submarine struck a mine on its way out, forcing it to seek refuge in the port of Boston. Due to the damage, the nuclear reactor of the submarine experienced a leak, turning the crew into feral ghouls – that is, except for one.

For the last 200 years, the ship’s captain, Zao, has been stuck in the submarine, stewing in guilt for his part in the nuclear apocalypse. Despite the fact that his crew have turned into feral ghouls, he is unwilling to escape because it means he would have to leave them alone to get parts, and he refuses to leave the remnants of the men he considers family, and can’t bear to put them out of their misery. Unable to cope with the tragic situation, he has spent 200 years in complete isolation, and asks The Wanderer to do what he doesn’t have the strength to do to his feral friends in order to get the submarine moving and return to a home he isn’t sure is even still standing.

Zao’s intact submarine uniform is a unique piece of clothing, and it seems many gamers are apt to kill the lone Chinese survivor after all of his years of suffering and guilt. While he followed orders that led to a nuclear apocalypse, we can’t help but feel bad for the guilt-ridden soldier who spent 200 years staring at the faces of the men he calls his family.
The Separated Family

If players find their way to the The West Everett Estates, they’ll discover the remains of a formerly nice community that has been turned into a post-apocalyptic fortress, protected by walls of piled vehicles. The estate has long been under Super Mutant control, and the player can fight their way to a cellar shelter called The Backyard Bunker, which reveals a tragic story in its own.


A terminal in the bunker reveals a father named Wayne and his two children had been holed up in the shelter for months after the bombs dropped, but the father never gave up that his wife, who was in the city when the bombs fell, may still be alive. A series of terminal journal entries show that as the months went by, he still spends most his time thinking of her, and even had his kids try and make a cake on what would have been her 30th birthday. Eventually, the Estates compound is overrun by raiders, and the children recorded a holotape directed to their Mom during the commotion as their father attempts to tell them to run. The holotape is the last thing ever seen from the separated family. We assume the worst for all of them.


Annika’s Locket


5 Most Disappointing Games of 2015

Although 2015 was a year filled with gaming highs, the year also had a considerable amount of lows too. Game Rant looks at the year’s biggest gaming disappointments.
2015 was a real stand-out year for the games industry, with plenty of high points that impressed and wowed gamers. Not only did Microsoft’s Xbox One go backward compatible, letting people keep playing their Xbox 360 games even if they pack the console away, but highly anticipated sequels like Fallout 4 and Halo 5 also finally released.
However, 2015 had its fair share of disappointments as well, with some games failing to deliver on their promises or even function on a basic level. Here are Game Rant’s choices for the most disappointing games of 2015.

Billed as an explosive conclusion to an incredible trilogy, Batman: Arkham Knight did manage to be just that…but only on PS4 and Xbox One. The PC version of the game was marred by severe technical issues that made the game almost unplayable. In fact, the PC build was so problematic that publisher Warner Bros. Interactive pulled it from sale and began to offer refunds.

Looking past allegations that Warner Bros. knew that Batman: Arkham Knight PC was broken, many were glad to see the game return some months after its initial release date. Sadly, that relaunch wasn’t without problems and it still took several patches to get the game right.

Tony Hawk’s Pro Skater 5


After Shred and Ride (two Tony Hawk games that used a plastic skateboard peripheral as a controller) ultimately failed to revolutionize the skating franchise, fans were pleased to hear that a series reboot, Tony Hawk’s Pro Skater 5, was in the works. But pre-release gameplay looked rough, with graphics that looked dated for a current-gen release and gameplay that featured odd quirks.

Those concerns didn’t disappear at launch either when the current-gen version of Tony Hawk’s Pro Skater 5 was filled to the brim, almost comically, with bugs and glitches. Needless to say, whatever shot the Tony Hawk franchise had at making a comeback was soon crushed by fan disappointment.

The Order: 1886

While Sony is the first to admit that the PS4’s holiday line-up didn’t look so hot, The Order: 1886 was among a slate of early 2015 games that was to make up for that void. The game’s revisionist Victorian setting may have looked absolutely phenomenal, but many critics and fans agreed that it was all style over substance.
In addition to being criticized for its generic gameplay and shooting, most people pointed to the game’s incredibly short length as its biggest disappointment. In fact, the controversy surrounding the game’s length was so loud that it sparked an industry-wide debate regarding how long all games should be.

Evolve

With giant monsters and teams of players being working together to take down those hulking, player-controlled beasts, the right execution could have made Evolve of one the most popular multiplayer titles of the year. But sadly, it fell well short of the mark.

Not only has the game been called out for bland maps and stale gameplay, but the lack of a playerbase has also proved to be a thorn in its side. Evolve‘s playerbase sank like a lead balloon not long after launch and despite Turtle Rock Studios best efforts things haven’t gotten better.

Godzilla

Kratos Goes To Fairy Land In God Of War 4 Concept Artworks, Adopts Norse Mythology


There are some big changes coming to the God of War franchise if leaked concept artworks have any bearing on the future. Sony is taking Kratos to lands where chin-warming beards are almost mandatory.
A significant cache of art has leaked courtesy of NerdLeaks who nabbed the files from someone who had worked on the Santa Monica Studio project. Their website has since disappeared, presumably after Kratos exacted vengeance on behalf of Sony marketing.
All that Greek demigod drama looks to be on the way out for the series as the artworks show a very different setting. It seems things are going Norse in mythology and will be involving the various legends and tales of old. Some of the environments include Alfheim, also known as the Land Of The Fairies, and is one of the Nine Worlds in Norse mythology.

Other pieces of concept work include the signature patterns and architecture of the rich history behind the Norse way of things. Speaking of which, Kratos seems to be growing a beard which will presumably keep his Greek chin warm in those colder climates.
The collection of leaked artwork has been preserved over on the NeoGAF forums.
Sony developing a new God of War is no surprise and is even backed up further by the recent 'PlayStation 4K' info that's spilled, with a God of War 4 said to natively support the new and more powerful 4K capable console.


ARK: Survival Evolved Lawsuit Could Pull Game from Sale

ARK: Survival Evolved developer Studio Wildcard is hit with a lawsuit from Trendy Entertainment that could halt the game’s development and pull it from Steam.
The popular early access title ARK: Survival Evolved could be in major legal trouble. As it turns out, Trendy Entertainment, the studio behind Dungeon Defenders, filed a lawsuit against ARK: Survival Evolved developer Studio Wildcard in December, alleging that Trendy’s former creative director Jeremy Stieglitz has violated the no-compete clause in his contract by secretly working on ARK in a major capacity.

Stieglitz was one of the founders of Trendy, but wanted to depart from the studio after a scandal made headlines in June 2013. Employees from Trendy complained of a poor work environment, citing excessive overtime and sexism. Shortly after this news broke, Stieglitz was removed from the development of Dungeon Defenders 2.

Stieglitz, unhappy with where he stood with Trendy, asked that he be released from his contract or that the company fire several individuals that made him uncomfortable. Eventually, an arrangement was made that saw Stieglitz’s three-year no compete clause reduced to one, and Stieglitz departed from Trendy.

However, according to Trendy’s lawsuit, Stieglitz actively attempted to recruit talent from Trendy to work at the new Studio Wildcard to work on online multiplayer dinosaur survival game ARK: Survival Evolved. Trendy’s lawsuit also accuses Stieglitz of working on ARK in a major creative capacity in secret, therefore violating the no-compete clause in his contract.

Studio Wildcard has not filed briefs in its own defense just yet, but the company’s lawyers have moved that the case be dismissed on the following grounds:

“Trendy’s Complaint reads more like a salacious tabloid story than a short and plain statement of the ultimate facts allegedly showing Trendy’s entitlement to relief, as required by the Florida Rules of Civil Procedure. Many of the allegations are disparaging and included simply to be provocative. They are irrelevant, immaterial, impertinent, and scandalous. As such, these allegations should be stricken.”
Having said that, if the case isn’t dismissed by April 27th, ARK: Survival Evolved could be in serious trouble. It is on that day that the court will hear arguments regarding Trendy’s injunction to have development on ARK temporarily halted and the game pulled from Steam until the conflict is resolved. It is unknown at this point if the more popular Xbox One version of ARK will also be pulled from sale.

The lawsuit also doesn’t seem to specify whether or not those that already have the game would be able to continue playing it. However, one has to imagine that the servers would be taken down as well while the lawsuit continues, and especially if Trendy’s lawyers are able to prove that Stieglitz has indeed been working secretly on ARK. How this will impact player progress and ARK‘s PvP spinoff game remains to be seen.

ARK: Survival Evolved has proven to be one of the most popular early access titles to date, with ARK selling over 1 million copies on Steam alone. To have the game’s progress stalled at this stage in development would be devastating for Studio Wildcard, and would make it very unlikely that ARK: Survival Evolved would meet its planned full release date this June.

In the meantime, fans of ARK: Survival Evolved should keep their fingers crossed that the lawsuit isn’t dragged out. The longer it takes for it to be resolved, the longer that the game could potentially be pulled from sale. Unless the case is dismissed by next month, expect Trendy’s suggested injunction to be decided on April 27th.