Thứ Hai, 16 tháng 5, 2016

Bloody Rage 2 game

Bloody Rage 2 is fast and furious to finish and you have a huge choice of characters to get you style. You can play 16 different characters in 8 stages of different backgrounds. You can customize your character from head to toe (hands, feet, head, body hands and feet). Bloody Rage 2 is that you can even draw your character! It's you against your opponent and be the first to knock out the other opponent, wins. You can see your health bar (yours and your opponents) at the top of the game screen. When your health bar runs out - game over! OK, ready to participate? Bring on the pain! Do some damage!



Bloody Rage 2 is a 3D fighting game where your super stylish win by knocking out your opponent, using methods different deadly attacks and a vast range of custom characters. Full simulation games on the move has some super smooth action and some seriously great fight! Two players can also play. You can quickly and crooked if you want to win. It requires sharp response time and thorough mastery of how to perform the epic combat moves. Once you get the hang of them, you'll be glad you started playing and will never be able to stop! This is a three-way battle action right! Enjoy!



Thứ Sáu, 13 tháng 5, 2016

God of War game

God of War, after seven long days, King Leonidas and 300 Spartans finally he fell to King Xerxes and his Persian army of a quarter of a million soldiers. Upon seeing the brutality of King Xerxes and the bravery of King Leonidas, Zeus (the king of the gods) sent Apollo to revive King Leonidas make him into a "God of War". Now, King Leonidas was back home, to take revenge on the Persians unfortunately. Remember; No Retreat, No Surrender - That's the way of the Spartan!



God of War to survive in this epic (violent) this battle, you have lightning fast on their feet and fencing skills crazy with leadership as a God and destroy such a Barbarian! This game will take you to the extremes of ability to fight hand-to-hand-combat your own! Good luck Brave King - God of War!




God of War is an action game with fast-paced spear, dagger and sword fighting for youth and adult, inspired by the 2007 film classic American action fantasy (300) and game battle of Thermopylae in 480 history of BC. You play the role of King Leonidas powerful people of Sparta (a prominent city-states of ancient Greece), returned to his hometown to defend against aggression and defeat the huge Persian army, once and for all!

Thứ Sáu, 29 tháng 4, 2016

Chaos Faction 1

Chaos Faction 1 is an action game very attractive to attract more players today, Chaos Faction 1 beat-em-up nicely for today's children for all ages, youth and adult, Chaos Faction 1 is where you manipulate the lightning fast jump, attack, fight (rock & punch) and indispensable superior shooting skills to defeat her a series of character invincible. Chaos Faction 1 has a large range of characters with different forms of fighting, arenas, weapons and power ups enormous! This is a version of the legendary Chaos Faction game - can be one of the shootings and the fastest and addicting or compete with weapons games on the internet today! Are you ready for some explosive action mind-boggling.




Get started right now, with your mission and defeat your opponents face (s) - any way you can! Here, you have all different types of weapons and 18 different characters to choose from - so you have no excuse for failure! This latest version boasts a number of great new features, including an enhanced level editor, offline more, better hand-to-hand combat and a new deathmatch mode - plunger game . Like the original, there are three game modes to choose from :. Campaign Mode (where you need to fight your way through the arena and then facing up to a boss at the end of each level If you kill him - you can unlock new weapons, levels, and characters), Deathmatch Mode (where you can create your own rules, install and play with your friends) and Survival Mode (where you play alone, trying to beat as many enemies as you can and then submit your score on the global scoreboard).



Thứ Năm, 14 tháng 4, 2016

Call of Duty is Healthy, And We Can Prove It!


Video games can be a very healthy mode of escapism. They can help us get through the tough patches in life by allowing us to express ourselves and remind us of the sovereignty we hold both over life and in-game.

Escapism has many similar but fundamentally varied definitions depending on the field of study. In Literature, for example, escapism is simply finding distraction from daily life. However, since I am discussing escapism in detail, I would like to use a more complicated definition. In psychology, escapism is ignoring the emotional upset caused by stress or the triggers of that stress. Some psychologists claim that suicide attempts, eating disorders, and drug abuse are escapes from such emotional upset. Escapism then evolves from escaping emotional upset to escaping one's self. People escape into addictions, like drugs or alcohol, so that they don't have to focus on themselves, or their problems, anymore. Inside these escapes, people can focus instead on accomplishing goals (like quests, or scoring points) and care less about reality and its currently unsolvable problems.

However, unhealthy escapism is when the method of escaping the self causes self-harm. In the case of gaming, this is the point where a video game becomes so important to a person's life that they neglect basic necessities, like food. The person will often only eat in order to keep playing. Social life also suffers, becoming restricted to gaming entirely, with no outside contact. Game addiction may not require going into rehab and have quite the physical consequences of drug addiction, but it is no less serious. Living inside a game instead of living your life should be temporary, no matter how agonizing reality is. There are others ways to fight misery, and being consumed by a video game for the rest of your life is not the answer, no matter how understandable it may be.

Games must be taken in balance, just like any addictive activity. In healthy doses, they can provide a distraction, and sometimes the motivation to face the problems in life. Games do this by providing the player the means to express themselves in ways that might be harmful in reality, and control in when and how to accomplish goals. What I mean by the player expressing themselves in-game, is, for example, the cathartic killing one can accomplish in games like Call of Duty or even Assassin's Creed. I can tell you from personal experience that after a long day of angry customers, there is nothing better than sinking my blade into a Templar's gut or sniping zombies in Bioshock.




This kind of expression doesn't have to be violent either, which leads to the next point; games provide the player with control over accomplishing goals. In game, you can complete whatever quests you like, however you like it. You can be nice or nasty, and it doesn't matter who you are in reality. If you're in a transitional period in life, it can be wonderfully liberating to finally collect enough souls to level up, or defeat that Capra Demon.

Games can be addicting in a bad way, yes, but they can also be an extremely healthy part of life for the reasons stated above. They can help us express what we normally cannot express, remind us that life's problems are not unlike quests, and that we are just as capable of accomplishing them. Video games can be a very healthy mode of escapism.



Chủ Nhật, 10 tháng 4, 2016

Most gratuitous superheroine costumes


Respecting comics as legit literature is a relatively new thing, and it's been a battle made especially difficult by the distractions caused by ladies in skin-tight costumes, designed specifically to titillate. Absurd outfits have often overshadowed some pretty great stories being told between comics' illustrated pages, but it's hard to blame publishers for using the tools at their disposal to appeal to their most profitable audience. Still, there are certain superheroine costumes that undeniably go over the top, so here are a few ladies who would have just as many powers even if they covered up a bit.


Power Girl
DC Comics' superheroine is probably the most notable example of a costume that seems unnecessarily revealing, with a huge panel cut out right in the ol' decolletage region, exactly where most male heroes wear their icons of power. DC tried to explain away the gaping costume hole by saying that the outfit is intentionally designed to distract male villains, but Power Girl already has all of the powers of Supergirl, so "distraction" seems like overkill. DC's recent New 52 redesign covers her up a bit more, but also managed to ruin the DC Universe, so no ground really gained there.


Phantom Lady
Gratuitous costumes aren't really just a modern issue, since they date back all the way to the 1940s, with the introduction of Phantom Lady, who uses the power of "black light" to make herself invisible. Phantom Lady is a pretty solid expression of '40s pin-up art, which is revealing without being exposing. Her design is undoubtedly part of a cultural movement that includes great artists like Vargas, but her publishers also attracted the attention of Fredric Wertham, an anti-comics crusader who cited Phantom Lady specifically as dangerous to the soft and squishy minds of children because of her weird, handkerchief-like costume.



White Rabbit
Despite DC Comics making inconsistent efforts at making comics slightly less ridiculous, they also regularly make some pretty unfortunate missteps. One of those stumbles is White Rabbit, who isn't even important enough to have her own Wikipedia page, and who is not to be confused with Marvel Comics' character of the same name. White Rabbit appears out of nowhere to antagonize Batman, can somehow split into two people at once, and looks like she's working at a strip club. There's no reason for any of it, and even Batman doesn't seem all that interested in seeing how it plays out.




Remembering Green Lantern: The death of a franchise


It's no secret that the track record for comic book movie adaptations, like a losing game of Battleship, features more misses than hits. Exhibit A—or, more appropriately, G—is the 2011 flop, The Green Lantern. Audiences loved Deadpool, but five years earlier, Ryan Reynolds' future as an A-list actor looked grim (as opposed to his promising future with costar Blake Lively). The Green Lantern cost $200 million, but only made half of that back domestically. Ouch. So why wallow in this cinematic tragedy? For educational purposes, of course! As the old adage goes, you should learn from your mistakes. Filmmakers must recognize and thereby avoid the missteps that smothered The Green Lantern franchise in its crib so they can avoid similar blunders with new superhero films. Looking at you, Zack Snyder. Then again, it may already be too late…


Second rate character
Let's be real: the Green Lantern is a bland character. He doesn't hold the ubiquity of Superman, the complexity of Batman, or the quirky, B-movie charm of Iron Man or Ant Man. He's just an average Joe who got cosmic powers. Didn't we see that last weekend in that SyFy

Channel original movie? Lesson: not every comic book property is a wise choice for a film adaptation.

Poor characterization
Ryan Reynolds' characterization of Hal Jordan is all over the map. The movie, like Batman Begins, stresses the danger of fear. Ostensibly, Hal Jordan's arc chronicles his evolution from a cocky, selfish, coward to an intrepid hero. Yet, the movie shows us that he's a skilled fighter pilot who isn't afraid to risk himself to win a battle. So where is the character growth? His cowardice doesn't ring true, no matter how many times the other characters remark on it. Plus, Ryan Reynolds doesn't exactly personify wimpiness. The movie would be more effective as a redemption story. Maybe Hal Jordan was a former pilot who turned in his wings because of a tragedy, but then is forced to confront his demons after receiving the ring.

Believe it or not, the comic books actually tackle this kind of arc, back in 1989's Emerald Dawn, where Jordan learns to take responsibility after he injures himself and a friend in a drunk driving accident. He has flaws, and he learns to overcome them. Why didn't that make translate to the movie? Lesson: make your main character consistent or you'll alienate your audience.


No restraint
Instead of taking one storyline from the comic book and running with it (like, say, the aforementioned Emerald Dawn origin story), the filmmakers took the "everything but the kitchen sink" approach to the movie's content. The Green Lantern contains the following: Hal Jordan's origin story, the Green Lantern Corps, Jordan's father issues, a love story, and the villains' origins, subplots, and Hector Hammond's father issues of his own. It's a mess. This is unfortunately a common problem with superhero films. The Daredevil movie from 2003 is another egregious offender (e.g., origin story, Elektra, Bullseye, etc.). Lesson: choose one main story and a few subplots, not all of them. Leave the rest for a sequel. If you even make it that far.


Too many villains
Another common problem with many superhero movies is that they feature too many villains. With The Green Lantern, there are two antagonists: Parallax (voiced by Clancy Brown) and Dr. Hector Hammond (Peter Saarsgard). Including two baddies means that both of their subplots get short shrift. Dr. Hammond's daddy issues felt clichéd and simplistic. The friendship between Jordan and him is underdeveloped, undermining any drama that the audience can glean from their conflict. Parallax is simply a mindless killing machine that illogically decides to destroy Earth instead of the more obvious threat, the Green Lantern Corps. Lesson: you mitigate the menace of a villain if you don't develop the character—and you do so twice as quickly with two villains.

Ineffective structure
The movie's story structure simultaneously robs it of intrigue and confuses the audience. As The Green Lantern begins, it immediately inundates the audience with information about Green Lantern Corps, Parallax, Abin Sur, the solar system, etc. This just confuses the audience before Hal Jordan's story even starts. The film's plot would be more effective—and Hal Jordan a more empathetic character—if the both he and the audience were in the dark about the ring until he found it. This way, we are going on a journey of discovery with him and can get the information spoon fed to us in easily digestible portions. Lesson: don't throw too much at the audience in the first (or, in this case, only) movie.


Creepiest, weirdest stuff you'll find in Fallout


The wastes of the modern Fallout games are rife with adventure, intrigue around every corner, and plenty of interesting people to befriend. Or shoot. It's easy to get swept up in the desolation of Fallout 3, the whimsical immersion in Fallout: New Vegas, and the sense of discovery in Fallout 4, but it's even easier to overlook the fact that the wastes are home to many stories, and not all of those stories are particularly savory. Here are some of the strangest, creepiest, most unnerving stories that the wastes have to tell. Steel yourself and pray that your Power Armor has a biological waste disposal system, because things are about to get weird.




The Dunwich Building
If you've played Fallout 3, chances are that you've explored the heck out of that map. If so, then you might have run across a location called the Dunwich Building. Fans of H.P. Lovecraft might notice the reference to The Dunwich Horror, which is part of the Cthulhu mythos, so one might already expect to find some otherworldly, maddening shenanigans. Upon entering, you're greeted by corpses and a surprising number of ghouls running amok, with the occasional Glowing One threatening to relegate you to the past tense. Deep in the building is an entrance to an older part of the ruins where players can experience supernatural phenomena like flashbacks, doors that open by themselves, and disappearing objects. Also, there's an obelisk being worshipped by ghouls with a woman climbing out of it. So yeah, have fun with that noise.




The McClellan family townhome
The McClellan Family Townhome seems to be a reference to a Ray Bradbury short story called "There Will Come Soft Rains", which, funnily enough, has to do with a robotic house that still tries to perform its duties, not realizing that its family has died because of nuclear war.Only three of the McClellans are accounted for, which are the boy, Muffy the dog, and a Mister Handy. You can have the Mister Handy unit perform its duties, such as walk Muffy, pick up groceries, read a bedtime poem, and patrol the grounds. If you choose to have it walk Muffy, it will hover over to the corpse of the dog outside and try to get it to stand instead. Eesh. If you have it read to the kids, it will recite the poem to the dead child, seemingly unaware that the baby's missing as well. Yikes on bikes, guys.



Vault 22
When wandering through the deserts of the Mojave Wasteland, you wouldn't really expect to find an overabundance of greenery. But after finding and entering Vault 22, you might change your opinion. Inside the vault are weeds, vines, and other examples of flora. Some of these plants are carnivorous, and will actually try to kill the player. Yep, Vault-Tec was trying to experiment with plants and accidentally created a fungus that was toxic to humans, with spores that mutated them into monsters. An oasis in the Mojave Wastelend, this is not.




Sierra Madre (Dead Money DLC)
In what is probably one of the best pieces of DLC that any Fallout game has to offer, Dead Money offers players a vacation in Sierra Madre, a glittering jewel in the desert and the creepiest casino you'll ever witness. You wake up in this city of death with a bomb collar around your neck. Sounds fun already, right? This means that someone is holding you tight with a very short leash, and that someone happens to be Father Elijah, a shadowy man who tasks you with gathering a crew in order to pull off a heist, deep within the bowels of the Sierra Madre.

What makes this part of the game so creepy and disturbing is the overall atmosphere, which gives you the feeling of being stuck in a city of death. It also happens to be full of deadly gas clouds and is inhabited by nearly invincible ghosts. With the constant threat of death literally looming around every corner and traps everywhere, Dead Money makes for a very intense gaming experience.